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» Animation Techniques for Chain-Coded Objects
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SIGGRAPH
1991
ACM
13 years 8 months ago
An object-oriented framework for the integration of interactive animation techniques
We present an interactive modeling and animation system that facilitates the integration of a variety of simulation and animation paradigms. This system permits the modeling of di...
Robert C. Zeleznik, D. Brookshire Conner, Matthias...
CGI
1997
IEEE
13 years 9 months ago
Controlling Fluid Animation
A methodology for controlling uid animations is developed using the concept of an embedded controller. A controller acts as an interface between the animator and a general tool fo...
Nick Foster, Dimitris N. Metaxas
EUROMICRO
1999
IEEE
13 years 9 months ago
Validation of Object Oriented Models using Animation
Experience has shown that prototypingis a valuabletechnique in the validation of designs. However, the prototype(s) can be too far semantically removed from the design. Animation ...
Ian Oliver, Stuart Kent
CA
1998
IEEE
13 years 9 months ago
Physically-based Animation of Volumetric Objects
This paper presents a voxel-based animation technique which employs either a massspring modelor a niteelementmodel. The voxel-basedmeshis generated in a pre-processing step. Two v...
Yan Chen, Qing-hong Zhu, Arie E. Kaufman, Shigeru ...
CA
2000
IEEE
13 years 9 months ago
Space-Time and Higher Dimensional Modeling for Animation
There are limitations to the current BRep based “model then animate” paradigm when animating time-dependent (dynamic) objects. This paper describes an approach to modeling dyn...
Eric Fausett, Alexander A. Pasko, Valery Adzhiev