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» Applying Mixed Reality to Entertainment
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MIXER
2004
13 years 7 months ago
Design Patterns for Augmented Reality Systems
For documentation and development of augmented reality (AR) systems, we propose the use of design patterns. Patterns are structured descriptions of successfully applied problem-so...
Asa MacWilliams, Thomas Reicher, Gudrun Klinker, B...
GROUP
2007
ACM
13 years 9 months ago
Expressive interactions - supporting collaboration in urban design
This paper discusses technological interventions in support of planners, citizens and other stakeholders in envisioning and negotiating an urban project. A set of prototypal tools...
Valérie Maquil, Thomas Psik, Ina Wagner, Mi...
CIG
2006
IEEE
13 years 9 months ago
Using Wearable Sensors for Real-Time Recognition Tasks in Games of Martial Arts - An Initial Experiment
Abstract-- Beside their stunning graphics, modern entertainment systems feature ever-higher levels of immersive userinteraction. Today, this is mostly achieved by virtual (VR) and ...
Ernst A. Heinz, Kai S. Kunze, Matthias Gruber, Dav...
ROBOCUP
2001
Springer
141views Robotics» more  ROBOCUP 2001»
13 years 10 months ago
5dpo Team Description
. 5dpo is a team created in 1998 in the Faculty of Engineering of the University of Porto in Portugal. The team regularly participates in RoboCup middle-size and small size leagues...
Paulo Costa, Armando Sousa, Paulo Marques, Pedro C...
CVPR
2005
IEEE
14 years 7 months ago
A Projector-Camera System with Real-Time Photometric Adaptation for Dynamic Environments
Projection systems can be used to implement augmented reality, as well as to create both displays and interfaces on ordinary surfaces. Ordinary surfaces have varying reflectance, ...
Kensaku Fujii, Michael D. Grossberg, Shree K. Naya...