Specular reflections provide many important visual cues in our daily environment. They inform us of the shape of objects, of the material they are made of, of their relative posit...
We present a new technique to render in real time objects which have part of their high frequency geometric detail encoded in bump maps. It is based on the quantization of normal-...
Marco Tarini, Paolo Cignoni, Claudio Rocchini, Rob...
We present a real-time system that can draw virtual patterns or images on deforming real objects by estimating both the deformations and the shading parameters. We show that this ...
WPSD (Weighted Pose Space Deformation) is an example based skinning method for articulated body animation. The per-vertex computation required in WPSD can be parallelized in a SIM...
Although lots of works have been engaged in interactive and realistic rendering of translucent materials, efficient processing for deformable models remains a challenging problem...
Yi Gong, Wei Chen, Long Zhang, Yun Zeng, Qunsheng ...