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EUROGRAPHICS
2010
Eurographics
13 years 6 months ago
Fast and Efficient Skinning of Animated Meshes
Skinning is a simple yet popular deformation technique combining compact storage with efficient hardware accelerated rendering. While skinned meshes (such as virtual characters) a...
Ladislav Kavan, Peter-Pike Sloan, Carol O'Sullivan
CA
2002
IEEE
13 years 10 months ago
Model-based Animation of Coverbal Gesture
Virtual conversational agents are supposed to combine speech with nonverbal modalities for intelligible and believeable utterances. However, the automatic synthesis of coverbal ge...
Stefan Kopp, Ipke Wachsmuth
JBI
2006
105views Bioinformatics» more  JBI 2006»
13 years 5 months ago
User modeling and adaptation in health promotion dialogs with an animated character
In this paper, we describe our experience with the design and implementation of an embodied conversational agent (ECA) that converses with users in order to change their dietary b...
Fiorella de Rosis, Nicole Novielli, Valeria Carofi...
SIGGRAPH
1995
ACM
13 years 8 months ago
Realistic modeling for facial animation
A major unsolved problem in computer graphics is the construction and animation of realistic human facial models. Traditionally, facial models have been built painstakingly by man...
Yuencheng Lee, Demetri Terzopoulos, Keith Waters
IJSC
2008
161views more  IJSC 2008»
13 years 5 months ago
Automatic Generation of Gaze and Gestures for Dialogues between Embodied Conversational Agents
In this paper we introduce a system that automatically adds different types of non-verbal behavior to a given dialogue script between two virtual embodied agents. It allows us to t...
Werner Breitfuss, Helmut Prendinger, Mitsuru Ishiz...