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MM
2004
ACM
188views Multimedia» more  MM 2004»
13 years 10 months ago
A new method to segment playfield and its applications in match analysis in sports video
With the growing popularity of digitized sports video, automatic analysis of them need be processed to facilitate semantic summarization and retrieval. Playfield plays the fundame...
Shuqiang Jiang, Qixiang Ye, Wen Gao, Tiejun Huang
CHI
2011
ACM
12 years 8 months ago
Evaluating the benefits of 3d stereo in modern video games
We present a study that investigates user performance benefits of 3D stereo in modern video games. Based on an analysis of several video games that are best suited for use with co...
Joseph J. LaViola Jr., Tad Litwiller
TCSV
2008
139views more  TCSV 2008»
13 years 4 months ago
Trajectory-Based Anomalous Event Detection
Abstract--During the last years, the task of automatic event analysis in video sequences has gained an increasing attention among the research community. The application domains ar...
Claudio Piciarelli, Christian Micheloni, Gian Luca...
KDD
2002
ACM
286views Data Mining» more  KDD 2002»
14 years 5 months ago
Object Boundary Detection For Ontology-Based Image Classification
Technology in the field of digital media generates huge amounts of non-textual information, audio, video, and images, along with more familiar textual information. The potential f...
Lei Wang, Latifur Khan, Casey Breen
CORR
2004
Springer
136views Education» more  CORR 2004»
13 years 4 months ago
Analysis and Visualization of Index Words from Audio Transcripts of Instructional Videos
We introduce new techniques for extracting, analyzing, and visualizing textual contents from instructional videos of low production quality. Using Automatic Speech Recognition, ap...
Alexander Haubold, John R. Kender