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AIIDE
2006
13 years 6 months ago
Dynamic Game Balancing: An Evaluation of User Satisfaction
User satisfaction in computer games seems to be influenced by game balance, the level of challenge faced by the user. This work presents an evaluation, performed by human players,...
Gustavo Andrade, Geber Ramalho, Alex Sandro Gomes,...
ICMLA
2009
13 years 3 months ago
Automatic Feature Selection for Model-Based Reinforcement Learning in Factored MDPs
Abstract--Feature selection is an important challenge in machine learning. Unfortunately, most methods for automating feature selection are designed for supervised learning tasks a...
Mark Kroon, Shimon Whiteson
AIIDE
2009
13 years 6 months ago
Examining Extended Dynamic Scripting in a Tactical Game Framework
Dynamic scripting is a reinforcement learning algorithm designed specifically to learn appropriate tactics for an agent in a modern computer game, such as Neverwinter Nights. This...
Jeremy Ludwig, Arthur Farley
ATAL
2005
Springer
13 years 11 months ago
Improving reinforcement learning function approximators via neuroevolution
Reinforcement learning problems are commonly tackled with temporal difference methods, which use dynamic programming and statistical sampling to estimate the long-term value of ta...
Shimon Whiteson
CEC
2010
IEEE
13 years 6 months ago
Learning to overtake in TORCS using simple reinforcement learning
In modern racing games programming non-player characters with believable and sophisticated behaviors is getting increasingly challenging. Recently, several works in the literature ...
Daniele Loiacono, Alessandro Prete, Pier Luca Lanz...