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» Automatic generation of adaptive, educational and multimedia...
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ACMACE
2011
ACM
12 years 6 months ago
WeQuest: scalable alternate reality games through end-user content authoring
Alternate Reality Games (ARGs) are interactive narrative experiences that engage the player by layering a fictional world over the real world. Mobile ARG stories are often geo-sp...
Andrew Macvean, Sanjeet Hajarnis, Brandon Headrick...
MMM
2006
Springer
139views Multimedia» more  MMM 2006»
14 years 11 days ago
An attention based spatial adaptation scheme for H.264 videos on mobiles
When browsing videos in mobile devices, people often feel that resolution greatly affects their perceptual experience in the limited screen size. In this paper, an attention based...
Yi Wang, Xin Fan, Houqiang Li, Zhengkai Liu, Mingj...
AIIDE
2007
13 years 8 months ago
Interactive Storytelling: A Player Modelling Approach
In recent years, the fields of Interactive Storytelling and Player Modelling have independently enjoyed increased interest in both academia and the computer games industry. The c...
David Thue, Vadim Bulitko, Marcia Spetch, Eric Was...
PCM
2005
Springer
136views Multimedia» more  PCM 2005»
13 years 11 months ago
Using Bitstream Structure Descriptions for the Exploitation of Multi-layered Temporal Scalability in H.264/AVC's Base Specificat
In this paper, attention is paid to the automatic generation of XML-based descriptions containing information about the high-level structure of binary multimedia resources. These s...
Wesley De Neve, Davy Van Deursen, Davy De Schrijve...
ICMCS
2006
IEEE
235views Multimedia» more  ICMCS 2006»
14 years 11 days ago
An Event-Driven Sports Video Adaptation for the MPEG-21 DIA Framework
We present an event-driven video adaptation system in this paper. Events are detected by audio/video analysis and annotated by the description schemes (DSs) provided by MPEG-7 Mul...
Min Xu, Jiaming Li, Yiqun Hu, Liang-Tien Chia, Bu-...