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» Automating Lighting Design for Interactive Entertainment
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CIE
2004
Springer
13 years 4 months ago
Automating Lighting Design for Interactive Entertainment
Recent advances in computer graphics, particularly in real-time rendering, have caused major improvements in 3D graphics and rendering techniques used in interactive entertainment...
Magy Seif El-Nasr, Ian Horswill
NIME
2005
Springer
131views Music» more  NIME 2005»
13 years 10 months ago
The Convergence of Alternate Controllers and Musical Interfaces in Interactive Entertainment
This paper will investigate a variety of alternate controllers that are making an impact in interactive entertainment, particularly in the video game industry. Since the late 1990...
Tina Blaine
FDG
2009
ACM
13 years 11 months ago
System for Automated Interactive Lighting (SAIL)
Successful lighting in video games is more than a physically accurate illumination model. Aesthetics and function are of equal or greater importance. Lighting designers may deviat...
Joseph A. Zupko, Magy Seif El-Nasr
ICRA
2003
IEEE
142views Robotics» more  ICRA 2003»
13 years 10 months ago
Ada -intelligent space: an artificial creature for the swiss Expo.02
Ada is an entertainment exhibit that is able to interact with many people simultaneously, using a language of light and sound. “She” received 553,700 visitors over 5 months du...
Kynan Eng, Andreas Bäbler, Ulysses Bernardet,...
EURODAC
1994
IEEE
124views VHDL» more  EURODAC 1994»
13 years 8 months ago
Automotive databus simulation using VHDL
developed and standardised, for example CAN[1][2], J1850[3]. THE ELECTRONIC VEHICLE TODAYVHDL has been used to develop a simulator for automotive databus networks. This is a design...
Karen Hale