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» Bringing Active Learning to Life
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ICALT
2007
IEEE
13 years 11 months ago
Designing Innovative Learning Activities Using Ubiquitous Computing
In this paper we present our pedagogical and technological approach for supporting the design of novel situated learning activities that can be conducted both, outside the school ...
Arianit Kurti, Marcelo Milrad, Daniel Spikol
SIGCSE
2008
ACM
158views Education» more  SIGCSE 2008»
13 years 4 months ago
The game of life: an outreach model for high school students with disabilities
In this hands-on special session, attendees will learn about and use a Game of Life cellular automata framework (Java) to assist with outreach activities. Using the framework, stu...
Richard E. Ladner, Tammy VanDeGrift
BSN
2006
IEEE
131views Sensor Networks» more  BSN 2006»
13 years 11 months ago
Elaborating Sensor Data using Temporal and Spatial Commonsense Reasoning
Ubiquitous computing has established a vision of computation where computers are so deeply integrated into our lives that they become both invisible and everywhere. In order to ha...
Bo Morgan, Push Singh
UCS
2007
Springer
13 years 11 months ago
Discriminative Temporal Smoothing for Activity Recognition from Wearable Sensors
Abstract. This paper describes daily life activity recognition using wearable acceleration sensors attached to four different parts of the human body. The experimental data set con...
Jaakko Suutala, Susanna Pirttikangas, Juha Rö...
PKDD
2010
Springer
164views Data Mining» more  PKDD 2010»
13 years 3 months ago
Complexity Bounds for Batch Active Learning in Classification
Active learning [1] is a branch of Machine Learning in which the learning algorithm, instead of being directly provided with pairs of problem instances and their solutions (their l...
Philippe Rolet, Olivier Teytaud