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PG
2002
IEEE
13 years 10 months ago
Lworld: An Animation System Based on Rewriting
Lworld is a computer graphics animation system based on L-systems, a parallel rewriting technique used primarily in computer graphics for plant modeling. Because rulebased program...
Hansrudi Noser
CA
2000
IEEE
13 years 9 months ago
Planning and Motion Control in Lifelike Gesture: A Refined Approach
In this paper an operational model for the automatic generation of lifelike gestures of an anthropomorphic virtual agent is described. The biologically motivated approach to contr...
Stefan Kopp, Ipke Wachsmuth
CGI
1997
IEEE
13 years 10 months ago
Controlling Fluid Animation
A methodology for controlling uid animations is developed using the concept of an embedded controller. A controller acts as an interface between the animator and a general tool fo...
Nick Foster, Dimitris N. Metaxas
NPAR
2000
ACM
13 years 10 months ago
Stylized rendering techniques for scalable real-time 3D animation
Researchers in nonphotorealistic rendering (NPR) have investigated a variety of techniques to simulate the styles of artists. Recent work has resulted in methods for pen-and-ink i...
Adam Lake, Carl Marshall, Mark Harris, Marc Blacks...
TOG
2008
122views more  TOG 2008»
13 years 5 months ago
Musculotendon simulation for hand animation
We describe an automatic technique for generating the motion of tendons and muscles under the skin of a traditionally animated character. This is achieved by integrating the tradi...
Shinjiro Sueda, Andrew Kaufman, Dinesh K. Pai