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» Content Characterization Using Word Shape Tokens
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ANTSW
2010
Springer
13 years 3 months ago
A Cooperative Network Game Efficiently Solved via an Ant Colony Optimization Approach
Abstract. In this paper, a Cooperative Network Game (CNG) is introduced. In this game, all players have the same goal: display a video content in real time, with no cuts and low bu...
Pablo Romero, Franco Robledo, Pablo Rodrígu...
ASSETS
2006
ACM
13 years 11 months ago
American sign language recognition in game development for deaf children
CopyCat is an American Sign Language (ASL) game, which uses gesture recognition technology to help young deaf children practice ASL skills. We describe a brief history of the game...
Helene Brashear, Valerie L. Henderson, Kwang-Hyun ...
ADHOC
2007
118views more  ADHOC 2007»
13 years 5 months ago
Sticky CSMA/CA: Implicit synchronization and real-time QoS in mesh networks
We propose a novel approach to QoS for real-time traffic over wireless mesh networks, in which application layer characteristics are exploited or shaped in the design of medium ac...
Sumit Singh, Prashanth Aravinda Kumar Acharya, Upa...
KDD
2009
ACM
262views Data Mining» more  KDD 2009»
14 years 6 months ago
Sentiment analysis of blogs by combining lexical knowledge with text classification
The explosion of user-generated content on the Web has led to new opportunities and significant challenges for companies, that are increasingly concerned about monitoring the disc...
Prem Melville, Wojciech Gryc, Richard D. Lawrence
RECOMB
2003
Springer
14 years 6 months ago
Accurate detection of very sparse sequence motifs
Protein sequence alignments are more reliable the shorter the evolutionary distance. Here, we align distantly related proteins using many closely spaced intermediate sequences as ...
Andreas Heger, Michael Lappe, Liisa Holm