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» Creating crowd variation with the OCEAN personality model
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ECTEL
2007
Springer
13 years 11 months ago
Resolving Variations in Learning Spaces for Experiential Learning
Today, systems should react based on explicit demands from the learner or even proactively react based on changes in the working environment. The success of this type of systems de...
Eric Ras
SERP
2004
13 years 6 months ago
Modeling Aspects of the Dynasty 3-D Game
This paper presents the motivation as well as the development for Dynasty, a 3-D game. Dynasty is a multiplayer 3D first person shooter game that is based in Ancient China. Player...
Frederick C. Harris Jr., Brent Devaney, John Kenyo...
MICRO
2009
IEEE
160views Hardware» more  MICRO 2009»
13 years 11 months ago
Variation-tolerant non-uniform 3D cache management in die stacked multicore processor
Process variations in integrated circuits have significant impact on their performance, leakage and stability. This is particularly evident in large, regular and dense structures...
Bo Zhao, Yu Du, Youtao Zhang, Jun Yang 0002
ACMACE
2006
ACM
13 years 11 months ago
Sketching-out virtual humans: from 2D storyboarding to immediate 3D character animation
Virtual beings are playing a remarkable role in today’s public entertainment, while ordinary users are still treated as audiences due to the lack of appropriate expertise, equip...
Chen Mao, Sheng Feng Qin, David K. Wright
COST
2010
Springer
194views Multimedia» more  COST 2010»
12 years 12 months ago
The MultiLis Corpus - Dealing with Individual Differences in Nonverbal Listening Behavior
Abstract. Computational models that attempt to predict when a virtual human should backchannel are often based on the analysis of recordings of face-to-face conversations between h...
Iwan de Kok, Dirk Heylen