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» Critical Motions in Euclidean Structure from Motion
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CVPR
2010
IEEE
14 years 2 months ago
Scalable Active Matching
In matching tasks in computer vision, and particularly in real-time tracking from video, there are generally strong priors available on absolute and relative correspondence locati...
Ankur Handa, Margarita Chli, Hauke Strasdat, Andre...
EWSA
2005
Springer
13 years 11 months ago
Architecture Description for Mobile Distributed Systems
Abstract. In this paper we motivate an Architecture Description Language (ADL) for mobile distributed systems based on the π-calculus. Different from other approaches, the non-fu...
Volker Gruhn, Clemens Schäfer
ROBOCUP
2001
Springer
121views Robotics» more  ROBOCUP 2001»
13 years 10 months ago
A Control Method for Humanoid Biped Walking with Limited Torque
This paper presents an energy-ecient biped walking method that has been implemented in a low-cost humanoid platform, PINO, for various research purposes. For biped walking robots ...
Fuminori Yamasaki, Ken Endo, Minoru Asada, Hiroaki...
SIGGRAPH
1993
ACM
13 years 9 months ago
View interpolation for image synthesis
Image-space simplifications have been used to accelerate the calculation of computer graphic images since the dawn of visual simulation. Texture mapping has been used to provide a...
Shenchang Eric Chen, Lance Williams
CGI
2004
IEEE
13 years 9 months ago
Physically-Based Simulation of Objects Represented by Surface Meshes
Objects and scenes in virtual worlds such as 3-d computer games are typically represented by polygonal surface meshes. On the other hand, physically-based simulations of deformati...
Matthias Müller, Matthias Teschner, Markus H....