Recently the general Game Description Language (GDL) has been extended so as to cover arbitrary games with incomplete/imperfect information. Learningāwithout human interventionā...
Language is sensitive to both semantic and pragmatic effects. To capture both effects, we model language use as a cooperative game between two players: a speaker, who generates an...
We present a proof of concept system to represent and reason about hockey play. The system takes as input player motion trajectory data tracked from game video and supported by kn...
Boolean games are a class of two-player games which may be deļ¬ned via a Boolean form over a set of atomic actions. A particular game on some form is instantiated by partitioning ...