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UIST
2006
ACM
13 years 11 months ago
Camera phone based motion sensing: interaction techniques, applications and performance study
This paper presents TinyMotion, a pure software approach for detecting a mobile phone user’s hand movement in real time by analyzing image sequences captured by the built-in cam...
Jingtao Wang, Shumin Zhai, John F. Canny
MMS
2010
13 years 4 months ago
Gaming on the move: urban experience as a new paradigm for mobile pervasive game design
In this paper, we describe a pervasive treasure hunting game: “Team exploration” based on the Transhumance ad hoc wifi platform. The testers of this game came up with innovati...
Annie Gentes, Aude Guyot-Mbodji, Isabelle M. Demeu...
NORDICHI
2004
ACM
13 years 11 months ago
Mobile probes
This paper describes a new digital user study tool called Mobile Probes. Mobile Probes arose from a need to develop contextual and dynamic self-documenting tools for studying peop...
Sami Hulkko, Tuuli Mattelmäki, Katja Virtanen...
MUM
2004
ACM
99views Multimedia» more  MUM 2004»
13 years 11 months ago
The Road Rager: making use of traffic encounters in a mobile multiplayer game
We present Road Rager, a prototype built in order to explore our hypothesis that proximity and a possibility to identify other players during temporary encounters could spur socia...
Liselott Brunnberg
FPLAY
2008
13 years 7 months ago
Experience in the design and development of a game based on head-tracking input
Tracking technologies, such as eye and head-tracking, provide novel techniques for interacting with video games. For instance, players can shoot with their eyes in a first person ...
Jeffrey Yim, Eric Qiu, T. C. Nicholas Graham