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FPLAY
2008

Experience in the design and development of a game based on head-tracking input

13 years 5 months ago
Experience in the design and development of a game based on head-tracking input
Tracking technologies, such as eye and head-tracking, provide novel techniques for interacting with video games. For instance, players can shoot with their eyes in a first person shooter using gaze-based input. Head-tracking systems allow players to look around a virtual cockpit by simply moving their head. However, tracking systems are typically based on expensive specialized equipment. The prohibitive costs of such systems have motivated the creation of low-cost head-tracking solutions using simple web cameras and infrared light detection. In this paper, we describe our experience developing a simple shooting game which incorporates such low-cost head-tracking technology. Categories and Subject Descriptors H.5.2 [Information Interfaces and Presentation]: User Interfaces
Jeffrey Yim, Eric Qiu, T. C. Nicholas Graham
Added 26 Oct 2010
Updated 26 Oct 2010
Type Conference
Year 2008
Where FPLAY
Authors Jeffrey Yim, Eric Qiu, T. C. Nicholas Graham
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