Most video games require constant interaction, so game designers must pay careful attention to usability issues. However, there are few formal methods for evaluating the usability...
The tremendous advances in gaming technologies over the past decade have focused primarily on the physical realism of the game environment and game characters, and the complexity ...
It is easy to create new combinatorial games but more difficult to predict those that will interest human players. We examine the concept of game quality, its automated measurement...
Immersing players in believable and engaging virtual environments is a common goal for many interactive computer games. While PC-based audio only games set in virtual worlds have ...
The Sony–Toshiba–IBM Cell Broadband Engine (Cell/B.E.) is a heterogeneous multicore architecture that consists of a traditional microprocessor (PPE) with eight SIMD co-process...
David A. Bader, Virat Agarwal, Kamesh Madduri, Seu...