In this paper, we present results from a qualitative study of collocated group console gaming. We focus on motivations for, perceptions of, and practices surrounding the shared us...
In this paper, we describe a conceptual framework and address the related issues and solutions in the identification of three major challenges for the development and evaluation of...
Effie Lai-Chong Law, Michael D. Kickmeier-Rust, Di...
Purpose: Examines the needs of digital library stakeholders and how a collaborative digital library might be designed to meet these needs. The collaborative digital library has be...
Given the interactive media characteristics and intrinsically motivating appeal, computer games are often praised for their potential and value in education. However, comprehensiv...
: The use of digital games in education is well documented in the literature. They have been used in preschool, K-12, the university. A specific type of digital games is board game...