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» Digital Games: A Motivational Perspective
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CHI
2009
ACM
14 years 6 months ago
Wii all play: the console game as a computational meeting place
In this paper, we present results from a qualitative study of collocated group console gaming. We focus on motivations for, perceptions of, and practices surrounding the shared us...
Amy Voida, Saul Greenberg
USAB
2008
13 years 7 months ago
Challenges in the Development and Evaluation of Immersive Digital Educational Games
In this paper, we describe a conceptual framework and address the related issues and solutions in the identification of three major challenges for the development and evaluation of...
Effie Lai-Chong Law, Michael D. Kickmeier-Rust, Di...
EL
2008
166views more  EL 2008»
13 years 6 months ago
The digital library as an enterprise: the Zachman approach
Purpose: Examines the needs of digital library stakeholders and how a collaborative digital library might be designed to meet these needs. The collaborative digital library has be...
Abdullah Abrizah, A. N. Zainab
ACMACE
2007
ACM
13 years 10 months ago
Serious video game effectiveness
Given the interactive media characteristics and intrinsically motivating appeal, computer games are often praised for their potential and value in education. However, comprehensiv...
Wee Ling Wong, Cuihua Shen, Luciano Nocera, Eduard...
JUCS
2008
281views more  JUCS 2008»
13 years 6 months ago
Creating Adaptive e-Learning Board Games for School Settings Using the ELG Environment
: The use of digital games in education is well documented in the literature. They have been used in preschool, K-12, the university. A specific type of digital games is board game...
Symeon Retalis