Sciweavers

6 search results - page 1 / 2
» Dynamic 3D Graphics Workload Characterization and the Archit...
Sort
View
MICRO
1999
IEEE
138views Hardware» more  MICRO 1999»
13 years 9 months ago
Dynamic 3D Graphics Workload Characterization and the Architectural Implications
Although PC-class 3D graphics hardware has made significant strides in the last several years, the underlying architectural design principles are still generally considered as a b...
Tulika Mitra, Tzi-cker Chiueh
DAC
2006
ACM
13 years 11 months ago
Signature-based workload estimation for mobile 3D graphics
Until recently, most 3D graphics applications had been regarded as too computationally intensive for devices other than desktop computers and gaming consoles. This notion is rapid...
Bren Mochocki, Kanishka Lahiri, Srihari Cadambi, X...
DAC
2008
ACM
14 years 5 months ago
Control theory-based DVS for interactive 3D games
We propose a control theory-based dynamic voltage scaling (DVS) algorithm for interactive 3D game applications running on batterypowered portable devices. Using this scheme, we pe...
Yan Gu, Samarjit Chakraborty
IPPS
1999
IEEE
13 years 9 months ago
A Distributed System Reference Architecture for Adaptive QoS and Resource Management
This paper deals with large, distributed real-time systems that have execution times and resource utilizations which cannot be characterized a priori. (The motivation for our work ...
Lonnie R. Welch, Michael W. Masters, Leslie A. Mad...
MICRO
2008
IEEE
114views Hardware» more  MICRO 2008»
13 years 11 months ago
Toward a multicore architecture for real-time ray-tracing
Significant improvement to visual quality for real-time 3D graphics requires modeling of complex illumination effects like soft-shadows, reflections, and diffuse lighting intera...
Venkatraman Govindaraju, Peter Djeu, Karthikeyan S...