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» Dynamic 3D Maps and Their Texture-Based Design
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ECCV
2002
Springer
14 years 6 months ago
A Stochastic Algorithm for 3D Scene Segmentation and Reconstruction
In this paper, we present a stochastic algorithm by effective Markov chain Monte Carlo (MCMC) for segmenting and reconstructing 3D scenes. The objective is to segment a range image...
Feng Han, Zhuowen Tu, Song Chun Zhu
MJ
2011
288views Multimedia» more  MJ 2011»
12 years 12 months ago
Emulation-based transient thermal modeling of 2D/3D systems-on-chip with active cooling
New tendencies envisage 2D/3D Multi-Processor System-On-Chip (MPSoC) as a promising solution for the consumer electronics market. MPSoCs are complex to design, as they must execute...
Pablo Garcia Del Valle, David Atienza
DATE
2006
IEEE
122views Hardware» more  DATE 2006»
13 years 11 months ago
Power analysis of mobile 3D graphics
— The world of 3D graphics, until recently restricted to high-end workstations and game consoles, is rapidly expanding into the domain of mobile platforms such as cellular phones...
Bren Mochocki, Kanishka Lahiri, Srihari Cadambi
CHI
2010
ACM
13 years 11 months ago
pCubee: a perspective-corrected handheld cubic display
In this paper, we describe the design of a personal cubic display that offers novel interaction techniques for static and dynamic 3D content. We extended one-screen Fish Tank VR b...
Ian Stavness, Billy Lam, Sidney Fels
ICRA
2003
IEEE
117views Robotics» more  ICRA 2003»
13 years 10 months ago
Map building with mobile robots in dynamic environments
The problem of generating maps with mobile robots has received considerable attention over the past years. Most of the techniques developed so far have been designed for situation...
Dirk Hähnel, Rudolph Triebel, Wolfram Burgard...