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IWEC
2004
13 years 6 months ago
AI: the Missing Link in Digital Game Interface Design?
The central problem that this paper addresses is how to manage dynamic change within game environments in response to variable player requirements and ability. In particular, we di...
Darryl Charles, Daniel Livingstone
CDC
2010
IEEE
163views Control Systems» more  CDC 2010»
12 years 11 months ago
A projection framework for near-potential games
Potential games are a special class of games that admit tractable static and dynamic analysis. Intuitively, games that are "close" to a potential game should enjoy somewh...
Ozan Candogan, Asuman E. Ozdaglar, Pablo A. Parril...
TLT
2010
82views more  TLT 2010»
12 years 11 months ago
Annie: Automated Generation of Adaptive Learner Guidance for Fun Serious Games
This paper describes some of the difficulties inherent in building intelligent educational games, specifically the challenge of integrating pedagogy with core game play. We introdu...
James M. Thomas, R. Michael Young
IWEC
2007
13 years 6 months ago
Marble Market: Bimanual Interactive Game with a Body Shape Sensor
A video game application was developed using SmartSkin, a body shape sensing device. The video game uses a table-sized SmartSkin that can recognize players’ arms on the tabletop....
Kentaro Fukuchi, Jun Rekimoto
CORR
2000
Springer
93views Education» more  CORR 2000»
13 years 4 months ago
Lattice Structure and Convergence of a Game of Cards
We study the dynamics of the so-called Game of Cards by using tools developed in the context of discrete dynamical systems. We extend a result of [4] and [10] (the last one in the ...
Eric Goles Ch., Michel Morvan, Ha Duong Phan