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SIGCSE
2010
ACM
145views Education» more  SIGCSE 2010»
13 years 10 months ago
How do computing faculty adopt curriculum innovations?: the story from instructors
This paper presents the findings of an exploratory, qualitative study revealing computing instructors’ experience in adopting curriculum innovations. We interviewed eight instru...
Lijun Ni, Tom McKlin, Mark Guzdial
SIGCSE
2008
ACM
144views Education» more  SIGCSE 2008»
13 years 4 months ago
Geographic information systems: real world applications for computer science
: This paper discusses the development and delivery of an upper level computer science elective course in geographic information systems (GIS). GIS applications span numerous and d...
Wendy Zhang, Theresa Beaubouef
SIGCSE
2008
ACM
126views Education» more  SIGCSE 2008»
13 years 4 months ago
Game-themed programming assignments: the faculty perspective
We have designed and implemented game-themed programming assignment modules targeted specifically for adoption in existing introductory programming classes. These assignments are ...
Kelvin Sung, Michael Panitz, Scott A. Wallace, Rut...
SIGCSE
2010
ACM
187views Education» more  SIGCSE 2010»
13 years 10 months ago
Game-themed programming assignments for faculty: a case study
Despite the proven success of using computer video games as a context for teaching introductory programming (CS1/2) courses, barriers including the lack of adoptable materials, re...
Cinnamon Hillyard, Robin Angotti, Michael Panitz, ...