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CW
2003
IEEE
13 years 11 months ago
Virtual Experiment Environments Design for Science Education
Virtual reality technology is reported that the use of virtual reality(VR) as an educational tool can increase student interests, understanding and creative learning because of en...
Young-suk Shin
SIGCSE
1994
ACM
172views Education» more  SIGCSE 1994»
13 years 9 months ago
Collaborative learning in an introductory computer science course
An experiment in collaborative learning was conducted in two introductory programming courses at Loyola College in Maryland. Data collected included background information on stud...
Roberta Evans Sabin, Edward P. Sabin
SIGCSE
2010
ACM
232views Education» more  SIGCSE 2010»
14 years 18 days ago
What game developers look for in a new graduate: interviews and surveys at one game company
Video game development is an attractive career objective for many computer science students. Colleges are starting degree programs and specializations to serve this interest, but ...
Michael Hewner, Mark Guzdial
SIGITE
2005
ACM
13 years 11 months ago
Towards using online portfolios in computing courses
The direct experience we had with teaching a summer pre-college computing course in which we adopted an online portfolio approach has led us to consider the use of online portfoli...
Bryan Higgs, Mihaela Sabin
SIGCSE
2008
ACM
161views Education» more  SIGCSE 2008»
13 years 5 months ago
Improving retention and graduate recruitment through immersive research experiences for undergraduates
Research experiences for undergraduates are considered an effective means for increasing student retention and encouraging undergraduate students to continue on to graduate school...
Teresa A. Dahlberg, Tiffany Barnes, Audrey Rorrer,...