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» Effectiveness of Avatars for Subjective Annotation
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WEBIST
2008
13 years 6 months ago
Effectiveness of Avatars for Subjective Annotation
Fuyuko Ito, Yasunari Sasaki, Tomoyuki Hiroyasu, Mi...
WEBIST
2008
13 years 6 months ago
Feeling Expression Using Avatars and Its Consistency for Subjective Annotation
Consumer Generated Media(CGM) is growing rapidly and the amount of content is increasing. However, it is often difficult for users to extract important contents and the existence o...
Fuyuko Ito, Yasunari Sasaki, Tomoyuki Hiroyasu, Mi...
GRAPHICSINTERFACE
2008
13 years 6 months ago
Effects of avatar's blinking animation on person impressions
Blinking is one of the most important cues for forming person impressions. We focus on the eye blinking rate of avatars and investigate its effect on viewer subjective impressions...
Kazuki Takashima, Yasuko Omori, Yoshiharu Yoshimot...
PRESENCE
2010
181views more  PRESENCE 2010»
12 years 11 months ago
The Effect of Viewing a Self-Avatar on Distance Judgments in an HMD-Based Virtual Environment
Few HMD-based virtual environment systems display a rendering of the user's own body. Subjectively, this often leads to a sense of disembodiment in the virtual world. We expl...
Betty J. Mohler, Sarah H. Creem-Regehr, William B....
CVGIP
2006
106views more  CVGIP 2006»
13 years 4 months ago
Precomputing avatar behavior from human motion data
Creating controllable, responsive avatars is an important problem in computer games and virtual environments. Recently, large collections of motion capture data have been exploite...
Jehee Lee, Kang Hoon Lee