This paper intends to describe an ongoing experiment that provides a collaborative learning method applied to a case study in higher education. With this purpose, a computer-based...
Elena Campo Montalv, Vicente Martinez-Orga, Nelson...
Virtual worlds are typically designed to recreate the familiar physical world, both in the design of the spaces and the ways that people interact within them. In this paper we des...
In this paper, we present a qualitative case study of group creativity online in the domain of mathematics. We define creative work broadly, ranging from the micro-level coconstru...
For effective cooperation, sharing of resources, a good social climate and therefore better learning, students need to maintain awareness of the social situation in a group or a c...
In the current discussion of the impact Web 2.0 may have on CSCW and Groupware research, Web 2.0 applications are often considered to be a substitute for Collaboration Support Sys...