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» Engaging Game Characters: Informing Design with Player Persp...
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BCSHCI
2008
13 years 6 months ago
Walk 2 Win: towards designing a mobile game for elderly's social engagement
In this paper we describe a user-centered approach to designing and evaluating a socially interactive mobile game for the elderly. The objective of the game is to encourage the el...
Omar Mubin, Suleman Shahid, Abdullah Al Mahmud
AAAI
2006
13 years 6 months ago
ScriptEase - Motivational Behaviors for Interactive Characters in Computer Role-Playing Games
ScriptEase is a tool that allows authors with no programming experience to create interactive stories for computer role-playing games. Instead of writing scripting code manually, ...
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer,...
ACMACE
2011
ACM
12 years 5 months ago
Player performance and in game advertising retention
In game advertising or IGA is an increasingly common means of promoting brands and products. This study seeks to understand the effectiveness of in game advertising by understandi...
Lindsay D. Grace, James Coyle
CRITICAL
2005
13 years 7 months ago
Involving non-players in pervasive games
In traditional computer games, it is not uncommon for the game world to be inhabited by numerous computergenerated characters, Non-Player Characters (NPCs). In pervasive games, pl...
Jenny Niemi, Susanna Sawano, Annika Waern
FDG
2009
ACM
13 years 10 months ago
Affective game engines: motivation and requirements
The tremendous advances in gaming technologies over the past decade have focused primarily on the physical realism of the game environment and game characters, and the complexity ...
Eva Hudlicka