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» Explicit Knowledge Programming for Computer Games
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AIIDE
2008
13 years 7 months ago
Explicit Knowledge Programming for Computer Games
The main aim of this paper is to raise awareness of higherorder knowledge (knowledge about someone else's knowledge) as an issue for computer game AI. We argue that a number ...
Andreas Witzel, Jonathan A. Zvesper, Ethan Kennerl...
PODC
1995
ACM
13 years 9 months ago
Knowledge-Based Programs
We show how solution concepts in games such as Nash equilibrium, correlated equilibrium, rationalizability, and sequential equilibrium can be given a uniform definition in terms ...
Ronald Fagin, Joseph Y. Halpern, Yoram Moses, Mosh...
ACMSE
2009
ACM
13 years 12 months ago
The teaching of immunology using educational: gaming paradigms
Educational gaming is an exciting genre of computer programming that attempts to find interesting and compelling ways to teach while also being fun. Research has been conducted to...
Patrick Clements, Jeremy Pesner, Jeremiah Shepherd
KR
1994
Springer
13 years 9 months ago
REVISE: An Extended Logic Programming System for Revising Knowledge Bases
In this paper we describe REVISE, an extended logic programming system for revising knowledge bases. REVISE is based on logic programming with explicit negation, plus a two-valued...
Carlos Viegas Damásio, Wolfgang Nejdl, Lu&i...
ATAL
2005
Springer
13 years 11 months ago
Game theoretic Golog under partial observability
We present the agent programming language POGTGolog, which combines explicit agent programming in Golog with game-theoretic multi-agent planning in a special kind of partially obs...
Alberto Finzi, Thomas Lukasiewicz