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WINE
2007
Springer
161views Economy» more  WINE 2007»
13 years 11 months ago
New Algorithms for Approximate Nash Equilibria in Bimatrix Games
Abstract. We consider the problem of computing additively approximate Nash equilibria in non-cooperative two-player games. We provide a new polynomial time algorithm that achieves ...
Hartwig Bosse, Jaroslaw Byrka, Evangelos Markakis
CN
2011
176views more  CN 2011»
12 years 8 months ago
Taming the elephants: New TCP slow start
Standard slow start does not work well under large bandwidthdelay product (BDP) networks. We find two causes of this problem in existing three popular operating systems, Linux, F...
Sangtae Ha, Injong Rhee
GROUP
2010
ACM
13 years 2 months ago
The human factors of consistency maintenance in multiplayer computer games
Consistency maintenance (CM) techniques are a crucial part of many distributed systems, and are particularly important in networked games. In this paper we describe a framework of...
Cheryl Savery, T. C. Nicholas Graham, Carl Gutwin
DIGRA
2005
Springer
13 years 10 months ago
Games, Montage and the First Person Point of View
Interactive montage combines the elements of play and visual representation. The analysis of four examples of interactive montage in reference to a first person point of view high...
Michael Nitsche
SIGCSE
2010
ACM
232views Education» more  SIGCSE 2010»
13 years 11 months ago
What game developers look for in a new graduate: interviews and surveys at one game company
Video game development is an attractive career objective for many computer science students. Colleges are starting degree programs and specializations to serve this interest, but ...
Michael Hewner, Mark Guzdial