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» Exploring the space of near-future design with children
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DIGRA
2003
Springer
13 years 10 months ago
Participatory design and opposing interests in development of educational computer games
In this study we have followed a participatory design process in a class of children aged 11 and 12. The development team, a group of Danish schoolteachers, invited the children t...
Rikke Magnussen, Morten Misfeldt, Tasha Buch
CODES
2003
IEEE
13 years 10 months ago
A multiobjective optimization model for exploring multiprocessor mappings of process networks
In the Sesame framework, we develop a modeling and simulation environment for the efficient design space exploration of heterogeneous embedded systems. Since Sesame recognizes se...
Cagkan Erbas, Selin C. Erbas, Andy D. Pimentel
ICRA
2010
IEEE
142views Robotics» more  ICRA 2010»
13 years 4 months ago
A quadratic regulator-based heuristic for rapidly exploring state space
Abstract— Kinodynamic planning algorithms like RapidlyExploring Randomized Trees (RRTs) hold the promise of finding feasible trajectories for rich dynamical systems with complex...
Elena Leah Glassman, Russ Tedrake
ACMIDC
2009
13 years 9 months ago
Drama prototyping for the design of urban interactive systems for children
In this paper, we present Wi-swing, a case study approach in designing a networked playground for children located in a public garden. The approach adopted in the case study is ba...
Andrea Alessandrini, Antonio Rizzo, Elisa Rubegni
CHI
2010
ACM
14 years 11 days ago
Layered elaboration: a new technique for co-design with children
As technology for children becomes more mobile, social, and distributed, our design methods and techniques must evolve to better explore these new directions. This paper reports o...
Greg Walsh, Allison Druin, Mona Leigh Guha, Elizab...