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TVCG
2010
156views more  TVCG 2010»
13 years 4 months ago
Yet Faster Ray-Triangle Intersection (Using SSE4)
—Ray-triangle intersection is an important algorithm, not only in the field of realistic rendering (based on ray tracing), but also in physics simulation, collision detection, m...
Jirí Havel, Adam Herout
VRCAI
2009
ACM
14 years 20 days ago
Collision-free travel with terrain maps
Terrain maps, commonly used for updating elevation values of a moving object (i.e., a traveler), may be conveniently used for detecting and preventing collisions between the trave...
Andrei Sherstyuk, Anton Treskunov
ICRA
2006
IEEE
137views Robotics» more  ICRA 2006»
14 years 5 days ago
Fast C-obstacle Query Computation for Motion Planning
— The configuration space of a robot is partitioned into free space and C-obstacle space. Most of the prior work in collision detection and motion planning algorithms is targete...
Liangjun Zhang, Young J. Kim, Gokul Varadhan, Dine...
CGF
1998
101views more  CGF 1998»
13 years 5 months ago
Rapid and Accurate Contact Determination between Spline Models using ShellTrees
In this paper, we present an e cient algorithm for contact determination between spline models. We make use of a new hierarchy, called ShellTree, that comprises of spherical shell...
Shankar Krishnan, M. Gopi, Ming C. Lin, Dinesh Man...
ICDCN
2010
Springer
14 years 1 months ago
Channel Assignment in Virtual Cut-through Switching Based Wireless Mesh Networks
Conventional wireless networks employ a contention based channel access mechanism, which not only imposes high latency but also reduces goodput of the network. Lack of interference...
Dola Saha, Aveek Dutta, Dirk Grunwald, Douglas C. ...