Checkpointing and replaying is an attractive technique that has been used widely at the operating/runtime system level to provide fault tolerance. Applying such a technique at the...
—Caches ideally should have low miss rates and short access times, and should be power efficient at the same time. Such design goals are often contradictory in practice. Recent f...
In this paper, we consider the problem of inferring per node loss rates from passive end-to-end measurements in wireless sensor networks. Specifically, we consider the case of in...
Network structure construction and global state maintenance are expensive in large-scale, dynamic peer-to-peer (p2p) networks. With inherent topology independence and low state mai...
Background: BLAST is a widely used genetic research tool for analysis of similarity between nucleotide and protein sequences. This paper presents a software application entitled &...