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IADIS
2004
13 years 6 months ago
Fleeble Agent Framework for Teaching an Introductory Course In AI
Maja Pantic, R. J. Grootjans, R. Zwisterloot
SCAI
2001
13 years 6 months ago
Using Simulated RoboCup to Teach AI in Undergraduate Education
In this paper we argue that RoboCup is a useful tool for the teaching of AI in undergraduate education. We provide case studies, from two Swedish universities, of how RoboCup based...
Fredrik Heintz, Johan Kummeneje, Paul Scerri
CONIELECOMP
2006
IEEE
13 years 11 months ago
Integrating Advanced GLSL Shading and XML Agents into a Learning-Oriented 3D Engine
Most of the existing 3D engines are overwhelmingly complex and do not integrate support for virtual characters. We have developed a teaching oriented 3D engine with support for su...
Edgar Velázquez-Armendáriz, Erik Mil...
AAAI
2007
13 years 7 months ago
Supporting Feedback and Assessment of Digital Ink Answers to In-Class Exercises
Effective teaching involves treating the presentation of new material and the assessment of students’ mastery of this material as part of a seamless and continuous feedback cycl...
Kimberle Koile, Kevin Chevalier, Michel Rbeiz, Ada...
SIGCSE
2008
ACM
141views Education» more  SIGCSE 2008»
13 years 4 months ago
Broadening participation through scalable game design
Game development is quickly gaining popularity in introductory programming courses. Motivational and educational aspects of game development are hard to balance and often sacrific...
Alexander Repenning, Andri Ioannidou