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SIGCSE
2008
ACM

Broadening participation through scalable game design

13 years 4 months ago
Broadening participation through scalable game design
Game development is quickly gaining popularity in introductory programming courses. Motivational and educational aspects of game development are hard to balance and often sacrifice principled educational goals. We are employing the notion of scalable game design as an approach to broaden participation by shifting the pedagogical focus from specific programming to more general design comprehension. Scalable game design combines the Flow psychological model, the FIT competency framework and the AgentSheets rapid game prototyping environment. The scalable aspect of our approach has allowed us to teach game design in a broad variety of contexts with students ranging from elementary school to CS graduate students, with projects ranging from simple Frogger-like to sophisticated Sims-like games, and with diverse cultures from the USA, Europe and Asia. Categories and Subject Descriptors K.3.2 Computer and Information Science Education General Terms Design, Human Factors, Languages Keywords Ga...
Alexander Repenning, Andri Ioannidou
Added 15 Dec 2010
Updated 15 Dec 2010
Type Journal
Year 2008
Where SIGCSE
Authors Alexander Repenning, Andri Ioannidou
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