We consider the problem of efficiently learning optimal control policies and value functions over large state spaces in an online setting in which estimates must be available afte...
A simple, fast, and approximate voxel-based approach to 6DOF haptic rendering is presented. It can reliably sustain a 1000 Hz haptic refresh rate without resorting to asynchronous...
William A. McNeely, Kevin D. Puterbaugh, James J. ...
Packet processing systems maintain high throughput despite relatively high memory latencies by exploiting the coarse-grained parallelism available between packets. In particular, ...
Time synchronization is an essential service in distributed computing and control systems. It is used to enable tasks such as synchronized data sampling and accurate time-offlight...
Thomas Schmid, Zainul Charbiwala, Jonathan Friedma...
Low-end embedded architectures, such as sensor nodes, have become popular in diverse fields, many of which impose real-time constraints. Currently, the Atmel Atmega processor fam...
Sibin Mohan, Frank Mueller, David B. Whalley, Chri...