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» From 3D Scene Geometry to Human Workspace
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ICIAP
2005
ACM
14 years 5 months ago
3D Database Population from Single Views of Surfaces of Revolution
Solids of revolution (vases, bottles, bells, . . .), shortly SORs, are very common objects in man-made environments. We present a complete framework for 3D database population from...
Carlo Colombo, Dario Comanducci, Alberto Del Bimbo...
ICIP
2009
IEEE
13 years 2 months ago
View-dependent geometry coding of 3D scenes
A view-dependent geometry coding of 3D scenes defined by sets of semi-regular meshes is presented. The objective is to reduce the quantity of significant data to store when visual...
Frédéric Payan, Marc Antonini, Fran&...
AR
2008
143views more  AR 2008»
13 years 5 months ago
Toward Human-Like Real-Time Manipulation: From Perception to Motion Planning
Human-like behavior is crucial for intelligent service robots that are to perform versatile tasks in day to day life. In this paper, an integrated approach to human-like manipulat...
Sukhan Lee, Hadi Moradi, Daesik Jang, Han-Young Ja...
ICCV
2009
IEEE
14 years 10 months ago
Color Constancy using 3D Scene Geometry
The aim of color constancy is to remove the effect of the color of the light source. As color constancy is inherently an ill-posed problem, most of the existing color constancy ...
Rui Lu, Arjan Gijsenij, Theo Gevers
CVPR
2006
IEEE
13 years 11 months ago
Depth from Familiar Objects: A Hierarchical Model for 3D Scenes
We develop an integrated, probabilistic model for the appearance and three-dimensional geometry of cluttered scenes. Object categories are modeled via distributions over the 3D lo...
Erik B. Sudderth, Antonio B. Torralba, William T. ...