Sciweavers

787 search results - page 1 / 158
» Fully procedural graphics
Sort
View
EGH
2005
Springer
13 years 10 months ago
Fully procedural graphics
The growing application of user-defined programs within graphics processing units (GPUs) has transformed the fixed-function display pipeline into a largely programmable pipeline...
Turner Whitted, James T. Kajiya
IGARSS
2009
13 years 2 months ago
Parallel Implementation of Endmember Extraction Algorithms using NVidia Graphical Processing Units
Spectral mixture analysis is an important task for remotely sensed hyperspectral data interpretation. In spectral unmixing, both the determination of spectrally pure signatures (e...
Antonio Plaza, Javier Plaza, Sergio Sánchez
IOR
2006
74views more  IOR 2006»
13 years 4 months ago
On the Asymptotic Validity of Fully Sequential Selection Procedures for Steady-State Simulation
We present fully sequential procedures for steady-state simulation that are designed to select the best of a finite number of simulated systems when "best" is defined by...
Seong-Hee Kim, Barry L. Nelson
ISBI
2002
IEEE
14 years 5 months ago
A fully automatic calibration procedure for freehand 3D ultrasound
This paper describes a novel method for calibration of freehand three-dimensional (3D) ultrasound. A position sensor is mounted on a conventional ultrasound probe, thus the set of...
François Rousseau, Pierre Hellier, Christia...
SIGGRAPH
2000
ACM
13 years 9 months ago
Pomegranate: a fully scalable graphics architecture
Pomegranate is a parallel hardware architecture for polygon rendering that provides scalable input bandwidth, triangle rate, pixel rate, texture memory and display bandwidth while...
Matthew Eldridge, Homan Igehy, Pat Hanrahan