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EGH
2005
Springer

Fully procedural graphics

13 years 10 months ago
Fully procedural graphics
The growing application of user-defined programs within graphics processing units (GPUs) has transformed the fixed-function display pipeline into a largely programmable pipeline. In this paper we propose that the elements fed through the pipeline be made entirely procedural. To enable this, we present a modification of the conventional graphics processor in which all procedures are executed in a common processor array and the rasterizer is augmented with a more general sampling controller. By executing both the geometric and shading elements of a procedural graphics model in a single processor we retain the data amplification that distinguishes procedural descriptions without a corresponding explosion of external bandwidth. Categories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Geometric algorithms, languages, and systems. Display algorithms. Color, shading, shadowing, and texture. Graphics processors.
Turner Whitted, James T. Kajiya
Added 27 Jun 2010
Updated 27 Jun 2010
Type Conference
Year 2005
Where EGH
Authors Turner Whitted, James T. Kajiya
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