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» GPU conversion of quad meshes to smooth surfaces
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SMA
2008
ACM
140views Solid Modeling» more  SMA 2008»
13 years 4 months ago
GPU conversion of quad meshes to smooth surfaces
We convert any quad manifold mesh into an at least C1 surface consisting of bi-cubic tensor-product splines with localized perturbations of degree bi-5 near non-4-valent vertices....
Ashish Myles, Young In Yeo, Jörg Peters
IMR
1999
Springer
13 years 9 months ago
Generation of Quad and Hex Dominant Semistructured Meshes Using an Advancing Layer Scheme
A novel algorithm to generate quad- and hex-dominant, semistructured meshes is presented. The algorithm utilizes a three-step, advancing layer scheme to generate the mesh in struc...
David S. Thompson, Bharat K. Soni
CAGD
2010
151views more  CAGD 2010»
13 years 5 months ago
On the complexity of smooth spline surfaces from quad meshes
This paper derives strong relations that boundary curves of a smooth complex of patches have to obey when the patches are computed by local averaging. These relations restrict the...
Jörg Peters, Jianhua Fan
EUROGRAPHICS
2010
Eurographics
14 years 20 days ago
Practical quad mesh simplification
n this paper we present an innovative approach to incremental quad mesh simplification, i.e. the task of producing a low complexity quad mesh starting from a high complexity one. T...
Marco Tarini, Nico Pietroni, Paolo Cignoni, Daniel...