How can game designers realize the balance of “educational function” and “entertainment” in a Computer-based Educational Game (CEG)? The concept of IMS learning design (LD...
There is a trend in Virtual Learning Environments (VLE) towards flexible and adapted learning experiences that modify their contents and behavior to suit the needs of different lea...
Javier Torrente, Pablo Moreno-Ger, Baltasar Fern&a...
—The paper introduces a conceptual model for the design of serious games and uses the Technology Acceptance Model (TAM) for its validation. A specially developed game introduced ...
Recently a new generation of virtual worlds has emerged in which users are provided with open-ended modelling tools with which they can create and modify world content. The result...