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NETGAMES
2005
ACM
13 years 10 months ago
Game server selection for multiple players
The increase in power and connectivity of computers has enabled a growth in network games, with many games having numerous servers to which a player can connect. The game server s...
Steven Gargolinski, Christopher St. Pierre, Mark C...
ICMI
2009
Springer
146views Biometrics» more  ICMI 2009»
13 years 11 months ago
Learning from preferences and selected multimodal features of players
The influence of multimodal sources of input data to the construction of accurate computational models of user preferences is investigated in this paper. The case study presented...
Georgios N. Yannakakis
EOR
2008
88views more  EOR 2008»
13 years 4 months ago
Selection of a correlated equilibrium in Markov stopping games
This paper deals with an extension of the concept of correlated strategies to Markov stopping games. The Nash equilibrium approach to solving nonzero-sum stopping games may give m...
David M. Ramsey, Krzysztof Szajowski
LICS
2000
IEEE
13 years 9 months ago
Concurrent Omega-Regular Games
We consider two-player games which are played on a finite state space for an infinite number of rounds. The games are concurrent, that is, in each round, the two players choose ...
Luca de Alfaro, Thomas A. Henzinger
SPAA
2006
ACM
13 years 10 months ago
Network design with weighted players
We consider a model of game-theoretic network design initially studied by Anshelevich et al. [2], where selfish players select paths in a network to minimize their cost, which is...
Ho-Lin Chen, Tim Roughgarden