We describe the class of games with opacity condition, as an adequate model for security aspects of computing systems. We study their theoretical properties, relate them to reachab...
ā Initial-state opacity emerges as a key property in numerous security applications of discrete event systems including key-stream generators for cryptographic protocols. Speciļ¬...
In this paper, we present a real world user study of 4 interfaces designed to teach new visual objects to a social robot. This study was designed as a robotic game in order to mai...
Pierre Rouanet, Fabien Danieau, Pierre-Yves Oudeye...
Agents often interact strategically to meet conditions involving their own or other agents' knowledge. This interaction can be modeled using a new method of game construction...
Sieuwert van Otterloo, Wiebe van der Hoek, Michael...
Transactional memory (TM) has shown potential to simplify the task of writing concurrent programs. Inspired by classical work on databases, formal deļ¬nitions of the semantics of...
Rachid Guerraoui, Thomas A. Henzinger, Michal Kapa...