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RP
2009
Springer
121views Control Systems» more  RP 2009»
13 years 11 months ago
Games with Opacity Condition
We describe the class of games with opacity condition, as an adequate model for security aspects of computing systems. We study their theoretical properties, relate them to reachab...
Bastien Maubert, Sophie Pinchinat
CDC
2008
IEEE
180views Control Systems» more  CDC 2008»
13 years 11 months ago
Opacity-enforcing supervisory strategies for secure discrete event systems
ā€” Initial-state opacity emerges as a key property in numerous security applications of discrete event systems including key-stream generators for cryptographic protocols. Speciļ¬...
Anooshiravan Saboori, Christoforos N. Hadjicostis
HRI
2011
ACM
12 years 8 months ago
A robotic game to evaluate interfaces used to show and teach visual objects to a robot in real world condition
In this paper, we present a real world user study of 4 interfaces designed to teach new visual objects to a social robot. This study was designed as a robotic game in order to mai...
Pierre Rouanet, Fabien Danieau, Pierre-Yves Oudeye...
JOLLI
2006
106views more  JOLLI 2006»
13 years 4 months ago
Knowledge Condition Games
Agents often interact strategically to meet conditions involving their own or other agents' knowledge. This interaction can be modeled using a new method of game construction...
Sieuwert van Otterloo, Wiebe van der Hoek, Michael...
SPAA
2010
ACM
13 years 9 months ago
Transactions in the jungle
Transactional memory (TM) has shown potential to simplify the task of writing concurrent programs. Inspired by classical work on databases, formal deļ¬nitions of the semantics of...
Rachid Guerraoui, Thomas A. Henzinger, Michal Kapa...