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» Great principles in computing curricula
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SIGCSE
2004
ACM
112views Education» more  SIGCSE 2004»
13 years 10 months ago
Great principles in computing curricula
The nearly three dozen core technologies of computing sit in a simple framework defined by great principles and by computing practices. The great principles are of two kinds, mech...
Peter J. Denning
CG
2000
Springer
13 years 4 months ago
Adapting computer graphics curricula to changes in graphics
Introductory computer graphics courses are changing their focus and learning environments. Improvements in hardware and software technology coupled with changes in preparation, in...
Lewis E. Hitchner, Henry Sowizral
SIGCSE
2010
ACM
180views Education» more  SIGCSE 2010»
13 years 4 months ago
What do "CS1" and "CS2" mean?: investigating differences in the early courses
Thirty-one years ago, the ACM Computing Curricula used the terms "CS1" and "CS2" to designate the first two two courses in the introductory sequence of a compu...
Matthew Hertz
ITICSE
2000
ACM
13 years 9 months ago
Enter the usability engineer: integrating HCI and software engineering
This paper examines the role of Human Computer Interaction in the context of the Computer Science and Software Engineering curricula. We suggest there needs to be much more integr...
Xristine Faulkner, Fintan Culwin