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» Hand Motion Prediction for Distributed Virtual Environments
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CHI
2004
ACM
14 years 6 months ago
Virtual guiding avatar: an effective procedure to reduce simulator sickness in virtual environments
This study developed a new procedure, a Virtual Guiding Avatar (VGA), which combined self-motion prediction cues and an independent visual background (IVB) to alleviate simulator ...
James Jeng-Weei Lin, Habib Abi-Rached, Michal Laha...
IROS
2006
IEEE
204views Robotics» more  IROS 2006»
14 years 1 days ago
Distributed Sensing and Prediction of Obstacle Motions for Mobile Robot Motion Planning
— This work recommends an architecture and its fundamental components for motion planning for mobile robots in dynamic environments. An adaptive behavior to typical motion patter...
Thorsten Rennekamp, Kai Homeier, Torsten Kroeger
MIG
2009
Springer
14 years 17 days ago
Camera Planning in Virtual Environments Using the Corridor Map Method
Abstract. Planning high-quality camera motions is a challenging problem for applications dealing with interactive virtual environments. This challenge is caused by conflicting req...
Roland Geraerts
VR
1999
IEEE
13 years 10 months ago
Vestibular Cues and Virtual Environments: Choosing the Magnitude of the Vestibular Cue
The design of virtual environments usually concentrates on constructing a realistic visual simulation and ignores the non-visual cues normally associated with moving through an en...
Laurence R. Harris, Michael Jenkin, Daniel C. Ziko...
ICRA
2006
IEEE
130views Robotics» more  ICRA 2006»
14 years 2 days ago
Grasp Recognition in Virtual Reality for Robot Pregrasp Planning by Demonstration
Abstract— This paper describes a virtual reality based Programming by Demonstration system for grasp recognition in manipulation tasks and robot pregrasp planning. The system cla...
Jacopo Aleotti, Stefano Caselli