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VR
2000
IEEE
168views Virtual Reality» more  VR 2000»
13 years 10 months ago
The Perceptive Workbench: Toward Spontaneous and Natural Interaction in Semi-immersive Virtual Environments
The Perceptive Workbench enables a spontaneous, natural, and unimpeded interface between the physical and virtual worlds. It uses vision-based methods for interaction that elimina...
Bastian Leibe, Thad Starner, William Ribarsky, Zac...
VR
1999
IEEE
169views Virtual Reality» more  VR 1999»
13 years 10 months ago
Hand-Held Windows: Towards Effective 2D Interaction in Immersive Virtual Environments
The study of human-computer interaction within immersive virtual environments requires us to balance what we have learned from the design and use of desktop interfaces with novel ...
Robert W. Lindeman, John L. Sibert, James K. Hahn
AR
2008
134views more  AR 2008»
13 years 5 months ago
Human Perception of Pneumatic Tactile Cues
The ability to combine tactile, on-the-skin, sensory cues with the kinesthetic ones that widely available force-feedback devices are able to produce is a desirable one, opening th...
Yeongmi Kim, Ian Oakley, Jeha Ryu
HAPTICS
2003
IEEE
13 years 11 months ago
Motion Guidance Experiments with Scooter Cobot
Cobots assist humans by mechanically guiding motion along software-defined paths or surfaces. Cobot design has been extensively studied previously. This paper reports the first sy...
Eng Seng Boy, Etienne Burdet, Chee Leong Teo, Jame...
ISMAR
2003
IEEE
13 years 11 months ago
Collaborative Work with Volumetric Data Using Augmented Reality Videoconferencing
The Augmented Reality Videoconferencing System is a novel remote collaboration tool combining a desktop-based AR system and a videoconferencing module. The novelty of our system i...
István Barakonyi, Tamer Fahmy, Dieter Schma...