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FPLAY
2008
13 years 6 months ago
A framework for games literacy and understanding games
Based on research that studied the challenges and difficulties faced by students taking games studies and game design courses, we propose that, while many students enrolled in gam...
José Pablo Zagal
EDUTAINMENT
2009
Springer
13 years 11 months ago
Entertaining Education - Using Games-Based and Service-Oriented Learning to Improve STEM Education
This paper addresses the development of a computer game design and development curriculum at the authors’ institution. The basis for curriculum decisions, as well as comparison t...
Jon Preston, Briana Morrison
ICALT
2010
IEEE
13 years 6 months ago
Towards the Generalization of Game-Based Learning: Integrating Educational Video Games in LAMS
In e-Learning the interest on the use of new kinds of highly-interactive content is increasing. In this regard video games are one of the media that is gaining momentum because of ...
Ángel del Blanco, Javier Torrente, Pablo Mo...
SIGCSE
2009
ACM
140views Education» more  SIGCSE 2009»
14 years 5 months ago
Engagement: gaming throughout the curriculum
This paper considers how gaming has been infused into the computing curriculum of institutions in the United States. To increase motivation of students and improve retention, many...
Briana B. Morrison, Jon A. Preston
CORR
2010
Springer
99views Education» more  CORR 2010»
13 years 2 months ago
How I won the "Chess Ratings - Elo vs the Rest of the World" Competition
This article discusses in detail the rating system that won the kaggle competition "Chess Ratings: Elo vs the rest of the world". The competition provided a historical d...
Yannis Sismanis