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» Implementing LNS using filtering units of GPUs
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IGARSS
2010
13 years 3 months ago
Parallel implementation of the N-FINDR endmember extraction algorithm on commodity graphics processing units
Endmember extraction is an important technique in the context of spectral unmixing of remotely sensed hyperspectral data. Winter's N-FINDR algorithm is one of the most widely...
Sergio Sánchez, Gabriel Martin, Antonio J. ...
EUROPAR
2010
Springer
13 years 5 months ago
Multi-GPU and Multi-CPU Parallelization for Interactive Physics Simulations
Today, it is possible to associate multiple CPUs and multiple GPUs in a single shared memory architecture. Using these resources efficiently in a seamless way is a challenging issu...
Everton Hermann, Bruno Raffin, François Fau...
FCCM
2006
IEEE
120views VLSI» more  FCCM 2006»
13 years 11 months ago
FPGAs, GPUs and the PS2 - A Single Programming Methodology
Field programmable gate arrays (FPGAs), graphics processing units (GPUs) and Sony’s Playstation 2 vector units offer scope for hardware acceleration of applications. Implementin...
Lee W. Howes, Paul Price, Oskar Mencer, Olav Beckm...
ISPAN
2009
IEEE
14 years 2 days ago
High Speed Articulated Object Tracking Using GPUs: A Particle Filter Approach
—This paper presents a novel application of the GPU processing power to a very computationally demanding articulated human body tracking problem in a view-based approach. This wo...
Raúl Cabido, David Concha, Juan José...
ICPR
2006
IEEE
13 years 11 months ago
Tensor Voting Accelerated by Graphics Processing Units (GPU)
This paper presents a new GPU-based tensor voting implementation which achieves significant performance improvement over the conventional CPU-based implementation. Although the t...
Changki Min, Gérard G. Medioni