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» Incongruity-Based Adaptive Game Balancing
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ACG
2009
Springer
13 years 11 months ago
Incongruity-Based Adaptive Game Balancing
Abstract. Commercial games have various methods of game balancing, which modify the game’s entertainment value for players of different skill levels. This paper presents a way o...
Giel van Lankveld, Pieter Spronck, H. Jaap van den...
GECCO
2008
Springer
167views Optimization» more  GECCO 2008»
13 years 6 months ago
Using coevolution to understand and validate game balance in continuous games
We attack the problem of game balancing by using a coevolutionary algorithm to explore the space of possible game strategies and counter strategies. We define balanced games as g...
Ryan E. Leigh, Justin Schonfeld, Sushil J. Louis
AIIDE
2006
13 years 6 months ago
Dynamic Game Balancing: An Evaluation of User Satisfaction
User satisfaction in computer games seems to be influenced by game balance, the level of challenge faced by the user. This work presents an evaluation, performed by human players,...
Gustavo Andrade, Geber Ramalho, Alex Sandro Gomes,...
JCAL
2010
152views more  JCAL 2010»
12 years 11 months ago
Micro-adaptivity: protecting immersion in didactically adaptive digital educational games
The idea of utilizing the rich potential of today's computer games for educational purposes excites educators, scientists and technicians. Despite the significant hype over di...
Michael D. Kickmeier-Rust, Dietrich Albert
AIIDE
2009
13 years 2 months ago
IMPLANT: An Integrated MDP and POMDP Learning AgeNT for Adaptive Games
This paper proposes an Integrated MDP and POMDP Learning AgeNT (IMPLANT) architecture for adaptation in modern games. The modern game world basically involves a human player actin...
Chek Tien Tan, Ho-Lun Cheng