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ATAL
2008
Springer
13 years 7 months ago
Simulation of individual spontaneous reactive behavior
The context of this work is the search for realism and believability of Virtual Humans. Our contribution to achieve this goal is to enable Virtual Humans (VH) to react to spontane...
Alejandra García-Rojas, Mario Gutiér...
HAPTICS
2002
IEEE
13 years 10 months ago
Measuring Just Noticeable Differences for Haptic Force Feedback: Implications for Rehabilitation
This paper describes preliminary work in the use of a virtual environment to derive just noticeable differences (JNDs) for force. Specifically, we look for thresholds of force sen...
Sonya Allin, Yoky Matsuoka, Roberta L. Klatzky
MTA
2011
184views Hardware» more  MTA 2011»
12 years 8 months ago
Real-time control of individual agents for crowd simulation
This paper presents a novel approach for individual agent’s motion simulation in real-time virtual environments. In our model, we focus on addressing two problems: 1) the control...
Yunbo Rao, Leiting Chen, Qihe Liu, Weiyao Lin, Yan...
HICSS
2003
IEEE
110views Biometrics» more  HICSS 2003»
13 years 10 months ago
Individual and Team Contexts in a Design Process
The paper discusses the role of context in a collaborative design process, with a web-based environment for distributed architecture - engineering - construction teamwork. During ...
Patrick Brézillon
VRST
2009
ACM
13 years 11 months ago
A semantic environment model for crowd simulation in multilayered complex environment
Simulating crowds in complex environment is fascinating and challenging, however, modeling of the environment is always neglected in the past, which is one of the essential proble...
Hao Jiang, Wenbin Xu, Tianlu Mao, Chunpeng Li, Shi...