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SIGGRAPH
1997
ACM
9 years 9 months ago
InfiniteReality: a real-time graphics system
The InfiniteRealityTM graphics system is the first general-purpose workstation system specifically designed to deliver 60Hz steady frame rate high-quality rendering of complex sce...
John S. Montrym, Daniel R. Baum, David L. Dignam, ...
ICRA
2005
IEEE
142views Robotics» more  ICRA 2005»
9 years 11 months ago
A Real-Time Haptic/Graphic Demonstration of how Error Augmentation can Enhance Learning
– We developed a real-time controller for a 2 degree-of-freedom robotic system using xPC Target. This system was used to investigate how different methods of performance error fe...
Yejun Wei, James L. Patton, Preeti Bajaj, Robert S...
RT
1999
Springer
9 years 10 months ago
Real-Time Rendering of Real World Environments
: One of the most important goals of interactive computer graphics is to allow a user to freely walk around a virtual recreation of a real environment that looks as real as the wor...
David K. McAllister, Lars S. Nyland, Voicu Popescu...
SIGGRAPH
1999
ACM
9 years 10 months ago
The VolumePro Real-Time Ray-Casting System
This paper describes VolumePro, the world’s first single-chip realtime volume rendering system for consumer PCs. VolumePro implements ray-casting with parallel slice-by-slice p...
Hanspeter Pfister, Jan Hardenbergh, Jim Knittel, H...
RT
2001
Springer
9 years 10 months ago
Polyhedral Visual Hulls for Real-Time Rendering
We present new algorithms for creating and rendering visual hulls in real-time. Unlike voxel or sampled approaches, we compute an exact polyhedral representation for the visual hul...
Wojciech Matusik, Chris Buehler, Leonard McMillan
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