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SIGGRAPH
1997
ACM

InfiniteReality: a real-time graphics system

13 years 8 months ago
InfiniteReality: a real-time graphics system
The InfiniteRealityTM graphics system is the first general-purpose workstation system specifically designed to deliver 60Hz steady frame rate high-quality rendering of complex scenes. This paper describes the InfiniteReality system architecture and presents novel features designed to handle extremely large texture databases, maintain control over frame rendering time, and allow user customization for diverse video output requirements. Rendering performance expressed using traditional workstation metrics exceeds seven million lighted, textured, antialiased triangles per second, and 710 million textured antialiased pixels filled per second. CR Categories and Subject Descriptors: I.3.1 [Computer Graphics]: Hardware Architecture; I.3.3 [Computer Graphics]: Picture/Image Generation
John S. Montrym, Daniel R. Baum, David L. Dignam,
Added 26 Aug 2010
Updated 26 Aug 2010
Type Conference
Year 1997
Where SIGGRAPH
Authors John S. Montrym, Daniel R. Baum, David L. Dignam, Christopher J. Migdal
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